Enter initial velocity, launch angle, and optionally initial height. Calculates range, maximum height, time of flight, and velocity components.
Assumes flat ground and no air resistance. Range shown is horizontal distance from launch point to landing.
The range formula R = v₀²sin(2θ)/g is maximized when sin(2θ) = 1, which occurs at 2θ = 90°, so θ = 45°. This balances horizontal velocity with time of flight optimally.
No. This calculator uses ideal projectile motion equations that assume no air resistance. Real-world trajectories differ, especially at high speeds or for objects with high drag coefficients.
Initial height is the vertical distance above the landing surface at launch. For example, throwing a ball off a 10 m cliff has h₀ = 10 m. Leave blank or enter 0 for a ground-level launch.
Impact speed is the magnitude of the velocity vector when the projectile hits the ground. It combines both horizontal (vₓ) and vertical (vᵧ at impact) components using the Pythagorean theorem: v = √(vₓ² + vᵧ²).